Spatial Computing • Digital Twins • WebXR Systems

Immersive Enterprise Simulations & Spatial Computing Platforms.

We design and engineer enterprise-grade spatial computing platforms, interactive industrial digital twins, and browser-based WebXR applications using Unity, Unreal Engine 5, Three.js, and OpenXR.

90+ FPS

Stable Frame-Rate Rendering

OpenXR

Cross-Platform Hardware Support

CAD-to-XR

Automated Telemetry Pipelines

SPATIAL COMPUTING & REAL-TIME 3D DISCIPLINES

High-Fidelity Virtualization for Industrial Operations and Training.

From Apple Vision Pro spatial productivity workflows to mission-critical VR flight and surgical simulators, our code delivers absolute optical and computational fidelity.

Industrial Digital Twins & IoT Visualization

Unreal Engine 5, Unity Industry, glTF, MQTT Telemetry

3D spatial models synchronized with live physical sensor networks, providing real-time telemetry overlays, anomaly heatmaps, and predictive maintenance tracking.

  • BIM and CAD-to-XR conversion workflows preserving millimeter mechanical accuracy.
  • Real-time MQTT and WebSockets sensor data binding to dynamic 3D shaders.
  • Sub-100ms spatial alert propagation for industrial plant operators.

Cross-Platform Spatial Hardware Platforms

Apple Vision Pro (visionOS), Meta Quest Pro, OpenXR, HoloLens 2

Native spatial computing applications leveraging eye tracking, hand gestures, spatial audio, and LiDAR depth mapping for natural, fatigue-free interactions.

  • visionOS Spatial Computing and RealityKit shared space experiences.
  • OpenXR standardization guaranteeing multi-device headset interoperability.
  • Custom hand-tracking gesture recognition models with micro-interaction feedback.

WebXR & Browser-Based 3D Platforms

Three.js, Babylon.js, WebGPU, WebGL 2.0 Shaders

Frictionless browser-based 3D applications and spatial product configurators running without app store downloads on modern desktop and mobile browsers.

  • Next-generation WebGPU compute shaders delivering desktop-grade lighting.
  • Optimized geometry compression (Draco / Meshopt) for sub-2s initial load times.
  • Zero-install collaborative 3D review portals for cross-border engineering teams.

High-Fidelity Simulation & Training Environments

PhysX, Chaos Physics, Photon Fusion, Multi-User Networking

Multi-user VR training simulators replicating hazardous or mission-critical procedures with deterministic physics, zero latency, and comprehensive performance scoring.

  • Deterministic rigid body and fluid dynamics physics simulations.
  • Multi-user real-time networking supporting up to 50 concurrent spatial participants.
  • Automated procedure compliance logging and spatial eye-gaze attention analytics.
SPATIAL DELIVERY LIFECYCLE

Precision Spatial Execution from CAD Conversion to Device Deployment.

01Days 1–4

CAD Pipeline & Scoping

Asset conversion feasibility audit, target headset hardware matrix scoping, and performance polygon budget definition.

02Days 5–8

Spatial UX & Interaction

Hand gesture mapping, eye-tracking interface prototyping, and spatial audio ergonomics validation.

03Days 9–14

Engine Build & Telemetry

Unity/Unreal Engine development, real-time IoT sensor data binding, and physics interaction tuning.

04Milestone QA

Device Farm Testing

Frame-rate profiling across Apple Vision Pro, Quest, and WebXR guaranteeing 90+ FPS stability.

05Production SLA

Enterprise Handover

Deployment via enterprise MDM or private WebXR hosting, source asset transfer, and 100% English law IP assignment.

London Spatial Engineering Advisory • Direct Consultation

Ready to Build Your Enterprise Spatial Application?

Schedule a technical consultation with our London spatial computing team. We evaluate your CAD/BIM asset pipeline, review target headset hardware, and structure a high-performance 3D implementation roadmap.

Registered Office: Hayes, London, United Kingdom • 1-Day Response SLA under Mutual NDA