Immersive Enterprise Simulations & Spatial Computing Platforms.
We design and engineer enterprise-grade spatial computing platforms, interactive industrial digital twins, and browser-based WebXR applications using Unity, Unreal Engine 5, Three.js, and OpenXR.
90+ FPS
Stable Frame-Rate Rendering
OpenXR
Cross-Platform Hardware Support
CAD-to-XR
Automated Telemetry Pipelines
High-Fidelity Virtualization for Industrial Operations and Training.
From Apple Vision Pro spatial productivity workflows to mission-critical VR flight and surgical simulators, our code delivers absolute optical and computational fidelity.
Industrial Digital Twins & IoT Visualization
Unreal Engine 5, Unity Industry, glTF, MQTT Telemetry
3D spatial models synchronized with live physical sensor networks, providing real-time telemetry overlays, anomaly heatmaps, and predictive maintenance tracking.
- BIM and CAD-to-XR conversion workflows preserving millimeter mechanical accuracy.
- Real-time MQTT and WebSockets sensor data binding to dynamic 3D shaders.
- Sub-100ms spatial alert propagation for industrial plant operators.
Cross-Platform Spatial Hardware Platforms
Apple Vision Pro (visionOS), Meta Quest Pro, OpenXR, HoloLens 2
Native spatial computing applications leveraging eye tracking, hand gestures, spatial audio, and LiDAR depth mapping for natural, fatigue-free interactions.
- visionOS Spatial Computing and RealityKit shared space experiences.
- OpenXR standardization guaranteeing multi-device headset interoperability.
- Custom hand-tracking gesture recognition models with micro-interaction feedback.
WebXR & Browser-Based 3D Platforms
Three.js, Babylon.js, WebGPU, WebGL 2.0 Shaders
Frictionless browser-based 3D applications and spatial product configurators running without app store downloads on modern desktop and mobile browsers.
- Next-generation WebGPU compute shaders delivering desktop-grade lighting.
- Optimized geometry compression (Draco / Meshopt) for sub-2s initial load times.
- Zero-install collaborative 3D review portals for cross-border engineering teams.
High-Fidelity Simulation & Training Environments
PhysX, Chaos Physics, Photon Fusion, Multi-User Networking
Multi-user VR training simulators replicating hazardous or mission-critical procedures with deterministic physics, zero latency, and comprehensive performance scoring.
- Deterministic rigid body and fluid dynamics physics simulations.
- Multi-user real-time networking supporting up to 50 concurrent spatial participants.
- Automated procedure compliance logging and spatial eye-gaze attention analytics.
Precision Spatial Execution from CAD Conversion to Device Deployment.
CAD Pipeline & Scoping
Asset conversion feasibility audit, target headset hardware matrix scoping, and performance polygon budget definition.
Spatial UX & Interaction
Hand gesture mapping, eye-tracking interface prototyping, and spatial audio ergonomics validation.
Engine Build & Telemetry
Unity/Unreal Engine development, real-time IoT sensor data binding, and physics interaction tuning.
Device Farm Testing
Frame-rate profiling across Apple Vision Pro, Quest, and WebXR guaranteeing 90+ FPS stability.
Enterprise Handover
Deployment via enterprise MDM or private WebXR hosting, source asset transfer, and 100% English law IP assignment.
Ready to Build Your Enterprise Spatial Application?
Schedule a technical consultation with our London spatial computing team. We evaluate your CAD/BIM asset pipeline, review target headset hardware, and structure a high-performance 3D implementation roadmap.
Registered Office: Hayes, London, United Kingdom • 1-Day Response SLA under Mutual NDA
